By 60 you may be augmenting every several grift levels you earn, as each +5 or +10 is noticeable during progression. This means that once you reach grift 30, you should absolutely augment your weapon if it is ancient, and then every 5-10 grifts re-augment it. This doesn't mean that you should use a 30, 40, or 50 rank gem though. If you want to augment armor, the legendary gem you use must be at least rank 50.But also the dmg rolled on your bracers and boots. The big ones for INNAS is the ally dmg on your shoulders and chest. Make sure you have the right stats rolled onto your gear. If you want to augment jewelry, the legendary gem you use must be at least rank 40. While ancient weapons are a MUST, the other pieces are kinda nice to haves until you start augmenting.If you want to augment a weapon, the legendary gem you use must be at least rank 30.You should be taking your off stat gems (as in, if you are a Demon Hunter and don't use Topaz) and using Convert Gem to get them to your main stat type. This can only be applied to Ancient or Primal Ancient items and is dependent on gems used alongside the Legendary gem (see recipe below). These are the correlations for gems to stats: +210 Dexterity (Caldesann's Despair Rank 42) So, for example, let's say you used a level 42 legendary gem with an emerald, the added blue stat would be: The end result is a unique blue stat name on your item called "Caldesann's Despair" (the name of the cube recipe for augmenting), as well as the rank and bonus to the stat. They are one of the keys to progressing into the upper greater rifts.Īs the accepted answer states, you get +5 for every rank of the gem. These augments are extremely important for endgame content.
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